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H U G O B O R G E S

U N I T Y D E V E L O P E R


C O N T A C T

+55 35 99857 2866 [Whatsapp]

[email protected]

hugouchoasborges.notion.site

São Paulo - Brazil (GMT-3)


E D U C A T I O N

CS50G - GAME DEVELOPMENT

HARVARDX ONLINE - EDX

2023

Programming course focused on projects, exploring principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and Love2D, as well as languages like Lua and C#.

BSc in COMPUTER ENGINEER

FEDERAL UNIVERSITY OF ITAJUBÁ - BRAZIL

2013-2018

Specialized in computer architecture, software engineering, and digital systems design. Proficient in C, C++, Java, and Python, I have a solid understanding of hardware-software integration. Skilled in problem-solving and collaboration, I bring analytical thinking and effective communication to any project.

I.T. Technical Certification

ETEC - CENTRO PAULA SOUZA - BRAZIL

2010-2011

Core programming concepts; Database; Hardware management; Technical English; Web development and Adobe Flash game prototyping.


L A N G U A G E S

Portuguese

English [C1+]

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P R O F I L E

Sr. Unity Developer at TGS Gaming.

Computer Engineer at Federal University of Itajubá - UNIFEI.


W O R K E X P E R I E N C E

TGS GAMING - BRAZIL

Sr Unity & Tools Developer

Mar/2024 - Current

🔗 Multi-Project Integration: Proven expertise in managing multi-project environments, ensuring seamless integration across multiple Unity-based game projects and backend systems to maximize team efficiency and delivery speed.

As an Infrastructure & Tools Developer, I specialize in building internal tools and infrastructure to support the integration of Brazilian games with remote servers, RESTful APIs, and backend services. I actively contribute to gameplay support in Unity and lead the development of systems that streamline production workflows and reinforce game stability.

👥 Developer Onboarding & Mentorship: Lead onboarding programs and provide hands-on mentorship for junior developers, ensuring rapid integration into the team and alignment with codebase standards, tooling best practices, and CI/CD processes.

📦 Repository & Asset Management: Maintain organized, scalable repository structures and bundle systems, leveraging Git and Unity Addressables to support collaborative development and modular content delivery.

🛠️ Custom Tooling & Automation: Design and implement robust internal tools for developers, QA, and technical artists — including editor extensions, pipeline scripts, and infrastructure automation — to improve iteration times and reduce production bottlenecks.

🎮 Unity Game Infrastructure Support: Provide technical support and tooling for Unity game features, including runtime systems, debug utilities, and data-driven integrations with online services, analytics, and player profiles.

💡 Optimization & Scalability: Continuously drive improvements to infrastructure and workflows through profiling, benchmarking, and refactoring efforts aimed at enhancing performance, scalability, and team productivity.

💻 Technical Proficiencies: Strong knowledge of Unity, C#, REST APIs, Jenkins/TeamCity, Git, Spine, and scripting tools. Adept at bridging the gap between game development and backend systems to deliver reliable and maintainable solutions.

🧠 Languages & Frameworks


🌐 Integrations & Networking


⚙️ Infrastructure & DevOps


👥 Leadership & Support


HYDRA GAMES - BRAZIL

I primarily work as a game developer focusing on Unity infrastructure in our Tablet and Cabinet projects. I also function as an infrastructure programmer in our proprietary V12 Engine. Our Unity platform can handle dynamic loading of multiple games over several days. I have experience in gathering and implementing new system requirements, communicating with servers for user session control and synchronization, optimizing software for mobile devices, distributing local and remote bundles, and tooling development. Additionally, I engage in direct communication with clients and managers for requirement gathering, documentation, and creating testing routines.